~/talk

Uncharted 4: A New Adventure in Video Game Accessibility

Talkat Inclusive Design 24 (#id24) 2016 · on Thursday, 2016-05-19· [accessibility, game-development]
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Uncharted 4 adds concrete accessibility options: an in-game Accessibility menu with hold-to-toggle input for button-mash sequences, subtitle lines labeled with speaker names, controller remapping and stick flipping, a camera assist that orients view automatically so the right stick is rarely needed, a lock-on aim that snaps reticle to nearest NPC, and a D‑pad quick‑turn for off‑screen attacks. Features are playtested with people with disabilities over two weekend sessions, work across difficulties (lock‑on disables some trophies and multiplayer), and received strong positive feedback.

AI-written summary · about

  1. 0:00Start
  2. 1:11Game Play Accessibility
  3. 20:42Camera System
  4. 21:58Lock On Aim
  5. 26:04Accessibility Options
  6. 30:36Different Difficulty Levels
  7. 31:18Multiplier Gameplay
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