Changing Tides: 2015's Games Industry Accessibility Advancements
summary
2015 brings concrete accessibility wins: the CVAA forces consoles and networks (since October 2015) to expose communications and broadcast caption settings; consoles add a system-level screen reader, full button remapping and configurable caption presentation plus high-contrast and zoom; engines add tools (Unreal colorblind emulator, Unity remapping); iOS 9 allows iOS 9 repeated-press coordinate for switch play so thousands of existing games gain compatibility; Film Victoria funding requires accessibility; Global Game Jam runs six accessibility challenges taken by ~3,000 teams.
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chapters (23)
- 0:00Accessibility in gaming intro
- 2:56Financial case for accessibility
- 5:10CCVA legislation impact
- 8:25Sony Xbox 2015 features
- 12:42Beyond compliance progress
- 13:05Accessibility evaluation tools
- 14:12Advocacy groups driving change
- 16:29Game engines for accessibility
- 17:52iOS switch access improvements
- 19:58Funding for accessibility
- 21:41Global Game Jam challenges
- 23:33Consumer demand for features
- 25:01Color blindness epilepsy
- 26:04Accessibility statements patches
- 27:28Community initiatives
- 28:28Current state future
- 29:57Q&A board games
- 36:26Colorblind mode mistakes
- 38:53Colorblind mode implementation
- 40:15Industry awareness shift
- 41:40Specialized input methods
- 44:53VR accessibility challenges
- 48:23VR sickness lessons
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