~/talk

How Not to Launch a Game on Steam

Talkat Develop:Brighton Digital 2020 · 2020-11-02..11-04· [game-development]
links:none on file
slides:none on file

A personal indie release, The Square Game goes on Steam with a £1.50 launch price, a $100 app fee, and store rules that require in-game screenshots and a trailer for release. A mistaken upload leaves the beta live for five months (forgot to switch active build). Analytics show 88 sales with 5 returns (≈6%) and a median playtime of 12 minutes (88 sales, 5 returns (≈6%)); wishlist activations account for about half of purchases (wishlists drove ~50% of purchases). Advice: have the store page up months earlier and price above a cup of coffee.

AI-written summary · about

  1. 0:00Intro
  2. 0:35Why put a game on Steam
  3. 3:27What you need
  4. 4:52My experience
  5. 7:10Steam advice
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