~/talk

Marketing Indie Games on a $0 Budget

Talkat Konsoll 2013 · 2013-10-03..10-04· [game-development]
links:none on file
slides:none on file

95% of indie games never turn a profit and only 25% of iOS indies ever make $30,000, so marketing matters: a small team’s Monkey Labor sells 1,000 copies at launch, then after a TouchArcade review sells 6,000 copies in 10 days; Dustforce cost ~$100,000 to make, got 100+ articles including GameSpot and is profitable within 7 days, netting $44,000 profit. Build five assets (trailer <90s with gameplay and CTA, hi‑res screenshots, press release, landing page, dev blog), research tiered press contacts, personalize outreach, and if paying, hire a video/graphic pro or run tight PPC.

AI-written summary · about

  1. 0:00Welcome
  2. 1:31Indie games fail without marketing
  3. 5:48Myth of expensive marketing
  4. 10:25Creating promotional materials
  5. 13:17Must-have materials for devs
  6. 15:45Trailer best practices
  7. 17:16High-impact screenshots
  8. 18:41Writing press releases
  9. 21:34High-converting landing pages
  10. 24:27Blogs for traffic
  11. 25:52Press and media outreach
  12. 30:52Building fan base
  13. 35:28Q&A
  14. 36:18When to start marketing
  15. 38:29Handling press assets
  16. 41:47Marketing via YouTube
  17. 43:10Negative reviews and trolls
  18. 44:56Hostile media trends
  19. 48:10Secretive marketing risks
  20. 50:40All publicity good?
  21. 51:48Limited budget allocation
  22. 53:15Closing remarks
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