~/talk

The Funding Gap: Publishers, Pitching, and the Backup Plan

Talkat GCAP 2024 · 2024-10-07..10-09· [game-development]
links:none on file
slides:none on file

Market is saturated — about 14,000 Steam games a year — and commercial reality bites: 90% of indie games on Steam make under $10,000. Publishers immediately size projects (a $1M project needs roughly 35,000 net sales at ~$28 each), expect a few big hits from many bets, and demand due diligence and post‑launch runway. Build measurable traction (festivals, wishlists), run simple CRM like MailChimp and Discord surveys, and consider Exola Funding Club free matchmaking as a qualified next step.

AI-written summary · about

  1. 0:00Welcome
  2. 1:05Speaker background
  3. 3:13Game industry landscape
  4. 6:42Funding challenges
  5. 9:09Publisher evaluation
  6. 12:22Publisher mindset
  7. 17:36Pitch deck crafting
  8. 24:14Selling points and fit
  9. 25:39Commercial viability
  10. 27:43Traction and team
  11. 30:51Budget negotiation
  12. 32:38Next steps
  13. 35:08Backup publishing plan
  14. 37:35Self-publishing basics
  15. 41:05Marketing strategy
  16. 45:00Summary
  17. 46:02Exola assistance
  18. 47:48Q&A
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.