Opening Keynote: 10 Years Crossing the Road: These Lanes Will Keep Changing
summary
A studio postmortem of ten years that gives numbers and outcomes: the team grows to 30 people, Crossy Road adds 18 million new players this year, Crossy Road Castle ships, runs live ops for five years and reaches consoles, and Piffle proves third‑party publishing can work. The claim is: focusing on a clear arcade action DNA, building multiplayer and live‑ops tooling, and enforcing practices like safe‑to‑fail and candid feedback turns chaotic satellites into sustainable products.
AI-written summary · about
chapters (11)
- 0:00Opening remarks
- 4:38Memorial for colleague
- 7:29Hipster Whale’s journey
- 16:04Clara Reeves on stage
- 21:02Early challenges
- 27:06The shadow of the chicken and finding focus
- 33:06Satellite projects
- 36:19Crossy Road Castle
- 42:26Creative culture
- 45:13Team culture principles
- 52:42The future of the games industry and closing thoughts
related talks
54mEmbracing Change
45mThere and Back Again: One Weird Game Dev Trip
25mHow to raise your own gamedev studio and survive 15 years and more (incl. 2020)
44mGrowing pains – Moving from a handful of entrepreneurs to a company
25mFireside Chat: A Life in Mobile: From Games to Music to Apps – 15 Years of Wins, Losses and Learns.
51mThe Long Haul: A Fireside Chat
22mBuilding a Game Studio: The Blueprint for Purpose and Balance
52mKeynote
