~/talk

Keynote: Starting Over & Over: The Story of Hyper Light Drifter & OFK

Talkat GCAP 2024 · 2024-10-07..10-09· [game-development, career-development]
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slides:none on file

Argues that time is the riskiest currency and describes concrete time practices: using timers, a 52-week layout, weekly vocal training for two years and blocking milestones around show demos. Chronicles outcomes: four iPhone games shipped with a 1.5‑year studio lifespan, Hyper Light Drifter’s Kickstarter with ~24,000 backers and a 2.5‑year build (including a Vita port), a two‑year Square Enix project cancelled, OFK taking 4.5 years and peaking at ~20 collaborators then shrinking to two at release, plus live shows to 2,000 people and a Peabody.

AI-written summary · about

  1. 0:00Conference opening
  2. 3:59Keynote introduction
  3. 4:43Time in game dev
  4. 13:24Early career struggles
  5. 20:25Indie studio behind scenes
  6. 22:28Hyper Light Drifter development
  7. 28:49Kanye West collaboration
  8. 33:04Square Enix Montreal move
  9. 34:48Project cancellation recovery
  10. 36:55OFK founding
  11. 41:31OFK challenges
  12. 43:39Rediscovering passion
  13. 46:10Q&A
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