~/talk

Playtest-A-Go-Go, Baby!

Talkat GCAP 2024 · 2024-10-07..10-09· [ux-and-product-design]
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slides:none on file

Public playtests run four times for two-to-four weeks and push about 150,000 players through pre‑alpha builds using Steam request codes, Coupon Carrier coupons and staged waves of ~10,000 for multiplayer; analytics + Unity crash reports catch stability issues while a bespoke feedback reporter uploads screenshots and save files to AWS and creates Jira tasks. That process yields tangible results: an email list that grows to 43,000 subscribers, ~8,000 feedback items, a peak of 2,200 concurrent players and a 93%+ review score, and it forces concrete changes (tutorial rewrite, farm mechanic rework) rather than vague promises.

AI-written summary · about

  1. 0:00Introduction
  2. 1:23What is a play test
  3. 3:07How play tests work
  4. 6:39Running play tests step by step
  5. 9:09Technical preparation
  6. 12:58Collecting player feedback
  7. 17:08Play test case studies
  8. 24:55Play tests shaped the game
  9. 29:53Working with stakeholders
  10. 31:15Building community
  11. 35:08Results and success metrics
  12. 41:08Lessons learned
  13. 43:14Q&A
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