Keynote: Built to last: 10 Years as a Live Service Game
summary
The game launches in April 2014 after a studio founded in 2007 and then shifts from mandatory subscription to buy‑once plus optional Crown purchases, adding the crown store; engineers build a custom mega-server zone replication system to avoid shard merges and scale PVP. A 2016 One Tamriel overhaul battle‑levels players so friends of any level play together, champion progression adds horizontal power, housing becomes a stickiest retention tool with player‑built rooms, chapters ship yearly at ~30 hours and retention jumps to 50%+.
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chapters (9)
- 0:00Welcome
- 1:07Ten years of ESO history
- 9:00Sharded to Mega servers
- 14:19Launch feedback and relaunch
- 20:42One Tamriel barriers
- 26:30Evolving chapters and updates
- 30:05Living world beyond combat
- 35:24Housing and player creativity
- 37:30Q&A
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