~/talk

Keynote: Built to last: 10 Years as a Live Service Game

Talkat GCAP 2024 · 2024-10-07..10-09· [game-development]
links:none on file
slides:none on file

The game launches in April 2014 after a studio founded in 2007 and then shifts from mandatory subscription to buy‑once plus optional Crown purchases, adding the crown store; engineers build a custom mega-server zone replication system to avoid shard merges and scale PVP. A 2016 One Tamriel overhaul battle‑levels players so friends of any level play together, champion progression adds horizontal power, housing becomes a stickiest retention tool with player‑built rooms, chapters ship yearly at ~30 hours and retention jumps to 50%+.

AI-written summary · about

  1. 0:00Welcome
  2. 1:07Ten years of ESO history
  3. 9:00Sharded to Mega servers
  4. 14:19Launch feedback and relaunch
  5. 20:42One Tamriel barriers
  6. 26:30Evolving chapters and updates
  7. 30:05Living world beyond combat
  8. 35:24Housing and player creativity
  9. 37:30Q&A
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