Adapting to the challenges of an ever-changing gaming landscape
summary
Forty years in the industry yields hard numbers: 35 games made and managed close to 200 projects, now building the independently funded MMO Crowfall and running a successful Kickstarter only after proving there is a built-in audience. Biggest structural change is the internet (distribution and multiplayer). Common tools are Unity/Unreal across teams. Key operational rules: keep skills current, maintain a peer network, hire finishers so 15–20% closers exist on a team, and never assume publishers or platforms will protect long-term employability.
AI-written summary · about
chapters (5)
- 0:00Start
- 7:25The Accelerating Rate of Change
- 13:37Coping Strategies and Tactics
- 23:49Career Navigation
- 31:32Summary
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