~/talk

Adapting to the challenges of an ever-changing gaming landscape

Talkat Konsoll 2017 · 2017-10-05..10-06· [game-development]
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Forty years in the industry yields hard numbers: 35 games made and managed close to 200 projects, now building the independently funded MMO Crowfall and running a successful Kickstarter only after proving there is a built-in audience. Biggest structural change is the internet (distribution and multiplayer). Common tools are Unity/Unreal across teams. Key operational rules: keep skills current, maintain a peer network, hire finishers so 15–20% closers exist on a team, and never assume publishers or platforms will protect long-term employability.

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  1. 0:00Start
  2. 7:25The Accelerating Rate of Change
  3. 13:37Coping Strategies and Tactics
  4. 23:49Career Navigation
  5. 31:32Summary
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