~/talk

Out on a Limb: Practical Approaches to Branching Story

Talkat Konsoll 2017 · 2017-10-05..10-06· [game-development]
links:none on file
slides:none on file

Practical checklist for dialogue-driven branching from Telltale veteran: design choices as immediate actions with clear feeder lines, group options in threes as distinct roleplay rails, and treat consequences as future-state recontextualizations. Measure imbalances (often ~80/20 heroic bias) and scramble payoffs early rather than bolt branches on late. Use small day-to-day state changes to support big branches, insist display text match voiced lines, and prefer personal stakes (example: Firewatch boombox nonverbal choice) to abstract plot.

AI-written summary · about

  1. 0:00Start
  2. 2:57creating a choice space or a branching game
  3. 4:31set up a choice with a good feeder line
  4. 5:05feeder lines
  5. 26:17moving the plot along look at the npc roster
  6. 27:35creating situations again by fleshing out your npc
  7. 28:04create an outline for each scene
  8. 31:18solving a mystery with a group of friends
  9. 35:02create kind of a rough draft of scripts
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