~/talk

Delightful Dilemmas: Writing For Choice-Based Narratives

Talkat Konsoll 2018 · 2018-11-01..11-02· [game-development]
links:none on file
slides:none on file

Practical, example-rich session on making choice-driven story moments: starts with warmup techniques like morning pages and breathing, then gives prompt tricks (notebooks, tarot/cards, the dice method, cut‑ups) and concrete prototyping advice using Twine prototyping and delayed branching to avoid exponential bloat. Recommends 3–5 options per junction, forces real consequences, and offers the 50/50 choice exercise to craft morally split dilemmas. Includes played examples from Divinity Original Sin 2 (shoot a rabbit → meat + companion attitude; disgusting condor choice → unique companion reward).

AI-written summary · about

  1. 0:00Start
  2. 1:59So, what's this?
  3. 3:35First, breathe.
  4. 8:38The Secret Weapon
  5. 9:46Trick your subconscious.
  6. 11:41The Dice Man Method
  7. 13:00Cut-Up Technique
  8. 13:38Prompts
  9. 16:46Move your body.
  10. 20:38STRUCTURE YOUR NARRATIVES
  11. 21:06What is story?
  12. 23:52The Hero's
  13. 25:23How does interactivity change stories?
  14. 25:33CHOICE.
  15. 30:03MEANINGFUL CHOICES
  16. 31:56Physicality
  17. 33:04Inner Turmoil
  18. 34:15Consequences
  19. 36:38Character Reactions
  20. 43:45LAST THOUGHTS
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