~/talk

The Process of Creating an Experimental Commercial Indie Game

Talkat Konsoll 2018 · 2018-11-01..11-02· [game-development]
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slides:none on file

Build is a commercial indie narrative game called Where the Water Tastes Like Wine with a 3D overworld, 2D branching conversation vignettes, and about 200,000 words of text. Development replaces an unusable tarot-card mechanic with stories-as-currency that level up when retold. Team struggles include artist turnover, a late co-dev for art (Serenity Forge), and publisher help for voice and localization; recording totals about 36 hours booth time for characters plus 36 for narration. The game ships after long QA and redesign.

AI-written summary · about

  1. 0:00Start
  2. 0:44Technical Difficulties
  3. 10:39Music
  4. 12:41The Great Depression
  5. 14:22Jrpgs
  6. 24:58Make Prototypes of Games before You Make Them Right
  7. 31:34Ui Art
  8. 32:093d Art
  9. 36:01Level Design
  10. 37:19Code
  11. 40:11Resource Hubs
  12. 41:44Disaster Struck
  13. 47:51Voice Acting
  14. 53:27Shipping
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