~/talk

The revolutionary technology behind Monkey Island and Grim Fandango

Talkat Konsoll 2018 · 2018-11-01..11-02· [game-development, computer-vision]
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slides:none on file

SCUM is a domain specific scripting system that lets designers write gameplay as stage‑like scripts and it ships in roughly 50 games, enabling fast iteration and cooperative multitasking so many behaviors run in parallel without threads. The Grim pipeline replaces SCUM for 3D, uses Lua scripting and the Droid renderer plus prebaked depth buffers to composite real‑time characters into Softimage backgrounds. Remasters run original bytecode and swap high‑res assets at frame time, enabling a pixel‑blend slider that proves the approach works.

AI-written summary · about

  1. 0:00Start
  2. 8:02Powered by SCUMM
  3. 13:01Way ahead of its time
  4. 18:01Example script - Maniac Mansion (cont.)
  5. 20:47Cooperative multi-tasking
  6. 24:19Anatomy of a room': Object states
  7. 26:30Anatomy of a 'room': Costumes
  8. 39:49Grim Fandango engine (GrimE)
  9. 42:45Anatomy of a set: Background
  10. 43:36Anatomy of a set: Objects
  11. 44:58Anatomy of a set: Actors and costumes
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