Keynote Fireside: On the verge of a new generation
summary
Claims that the industry is shifting from device-led to player-centered design, backed by concrete moves: building up about 15 first‑party studios, shipping Smart Delivery and backwards compatibility, and planning the new console for four years while reporting solid hardware and silicon progress. Business experiments include over 10 million Game Pass subscribers and Xbox All Access ~$20–$25/month financing. Cloud work shows hundreds of thousands in Xcloud preview and deployment of hundreds of thousands of blades in Azure to enable streaming and even internal dev testing via cloud.
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chapters (21)
- 0:00Introduction
- 1:30How should this current console generation be remembered
- 2:33The role of the player
- 5:25Working from home
- 7:55First party content
- 10:36Immersion
- 12:57Games Phil is looking forward to
- 14:48GamePass
- 16:58Change is hard
- 19:04Managing IP and franchises
- 21:32Playing on PC
- 26:09Xbox Cloud
- 27:15Xbox Gaming Ecosystem
- 29:38Microsofts Gaming Strategy
- 32:58The Three Cs of Xbox
- 36:01Xbox All Access
- 38:23Thoughts on Sonys show
- 41:03Xbox approach
- 44:28Steam
- 47:48Cost vs Return
- 49:36Final Thoughts
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