~/panel

Keynote Fireside: On the verge of a new generation

Panelat Gamelab Barcelona 2020 Live · 2020-06-23..06-25· [game-development]
links:none on file
slides:none on file

Claims that the industry is shifting from device-led to player-centered design, backed by concrete moves: building up about 15 first‑party studios, shipping Smart Delivery and backwards compatibility, and planning the new console for four years while reporting solid hardware and silicon progress. Business experiments include over 10 million Game Pass subscribers and Xbox All Access ~$20–$25/month financing. Cloud work shows hundreds of thousands in Xcloud preview and deployment of hundreds of thousands of blades in Azure to enable streaming and even internal dev testing via cloud.

AI-written summary · about

  1. 0:00Introduction
  2. 1:30How should this current console generation be remembered
  3. 2:33The role of the player
  4. 5:25Working from home
  5. 7:55First party content
  6. 10:36Immersion
  7. 12:57Games Phil is looking forward to
  8. 14:48GamePass
  9. 16:58Change is hard
  10. 19:04Managing IP and franchises
  11. 21:32Playing on PC
  12. 26:09Xbox Cloud
  13. 27:15Xbox Gaming Ecosystem
  14. 29:38Microsofts Gaming Strategy
  15. 32:58The Three Cs of Xbox
  16. 36:01Xbox All Access
  17. 38:23Thoughts on Sonys show
  18. 41:03Xbox approach
  19. 44:28Steam
  20. 47:48Cost vs Return
  21. 49:36Final Thoughts
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