Of Sins and Penances: How We Conceived Blasphemous
summary
A postmortem of creating the video game Blasphemous that explains its design choices and development process. Covers how the team conceived the game’s themes, art direction, mechanics, and narrative influences, and the practical decisions and challenges they faced during production.
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chapters (13)
- 0:00Welcome
- 1:53Team background
- 4:19Cultural inspiration
- 10:01Kickstarter challenges
- 12:31Preproduction process
- 17:09Level design workflow
- 21:44Game philosophy
- 27:46Technical tools
- 32:01Penitent character design
- 36:16Combat and game mechanics
- 40:49Boss design
- 44:40Launch reception
- 46:27Q&A
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