~/talk

How to Fall Fast

name:Joe Walsh
links:none on file
slides:none on file

Prototype goal is to answer focused questions fast: prove the off‑balance physics, a classic level and the playercount. Team builds rough prototypes in 3 months, 2–3 people, uses Unity local co‑op to avoid netcode, keeps minimal polish and documents weekly with GIFs. Pillars: accessible, slapstick moments, average contestants drive design choices. Tests show 100 players feels chaotic, so launch targets 60; mantling and moving platforms waste time and get cut.

AI-written summary · about

  1. 0:00Start
  2. 1:41About me!
  3. 3:18Fall Guys!
  4. 5:01Prototyping.
  5. 6:30What are we even doing?
  6. 9:26What makes a good question to answer?
  7. 14:18Our Questions...
  8. 15:28Off-Balance
  9. 18:14Fall Guys Prototype Pillars
  10. 20:57Grab Controls
  11. 23:16Get everyone on board!
  12. 24:40Summary
  13. 25:58Learn to see between the lines.
  14. 26:39Getting it RIGHT
  15. 29:28Remember, not everyone sees what you do!
  16. 31:36Document everything.
  17. 32:11Good Stumbles
  18. 34:03Use tech you know.
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