How to Fall Fast
summary
Prototype goal is to answer focused questions fast: prove the off‑balance physics, a classic level and the playercount. Team builds rough prototypes in 3 months, 2–3 people, uses Unity local co‑op to avoid netcode, keeps minimal polish and documents weekly with GIFs. Pillars: accessible, slapstick moments, average contestants drive design choices. Tests show 100 players feels chaotic, so launch targets 60; mantling and moving platforms waste time and get cut.
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chapters (18)
- 0:00Start
- 1:41About me!
- 3:18Fall Guys!
- 5:01Prototyping.
- 6:30What are we even doing?
- 9:26What makes a good question to answer?
- 14:18Our Questions...
- 15:28Off-Balance
- 18:14Fall Guys Prototype Pillars
- 20:57Grab Controls
- 23:16Get everyone on board!
- 24:40Summary
- 25:58Learn to see between the lines.
- 26:39Getting it RIGHT
- 29:28Remember, not everyone sees what you do!
- 31:36Document everything.
- 32:11Good Stumbles
- 34:03Use tech you know.
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