Portfolio in Concept Art
summary
Shows how to build a concept art portfolio for games, covering what pieces to include, presentation and organization, and how to demonstrate skills relevant to game studios. Focuses on practical portfolio construction rather than technical tutorials, aimed at artists preparing work samples for hiring or freelance opportunities.
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chapters (11)
- 0:00Welcome
- 3:50What is portfolio
- 11:01Portfolio design
- 17:47Quick sketches & style
- 24:20Technical sections & backgrounds
- 30:53Contact info & format
- 35:49Sending portfolio & job search
- 42:14Networks & collaboration
- 46:08Commission tips
- 47:53Game art focus or diversity
- 49:57Closing
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