Embracing Change
summary
23 years in games spans AAA racers and social/mobile hits: builds include slipstream turbo (added measurable flow to Midnight Club), poker and mini‑games (horseshoes, Five Finger Filet) that ship in Red Dead, and a cancelled indie experiment Battlecore (match‑3 on a cylinder). Processes use Unity prototypes for camera and UX, platforms deliver tens of millions of daily users but carry risk (CityVille later shuts), and emerging stacks like 31.6 trillion ops neural engine push AI/AR opportunities now.
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chapters (10)
- 0:00Introduction
- 3:57Change foundations
- 11:42Rockstar trial
- 20:51Time compression
- 25:27Cultural shift
- 32:53Mobile transition
- 39:45Licenses and innovation
- 42:13Uncertainty and mentorship
- 42:34The Singularity
- 47:35Q&A
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25mFireside Chat: A Life in Mobile: From Games to Music to Apps – 15 Years of Wins, Losses and Learns.
27mMore Than Games, Options For A Future Beyond Games
55mOpening Keynote: 10 Years Crossing the Road: These Lanes Will Keep Changing
45mThere and Back Again: One Weird Game Dev Trip
39mMy accidental 36 years in video games
22mSession: Quit Your Job… Then Join Duolingo? The Unexpected Journey Of An Indie Icon
34mStories from my 37 years in game development
51mThe Long Haul: A Fireside Chat
