~/talk

20 Years of Designing Games with PlayStation's Dominic Robilliard

Talkat Develop:Brighton Digital 2020 · 2020-11-02..11-04· [game-development]
links:none on file
slides:none on file

Starts in QA at Sega working on Res, Crazy Taxi 2, Sonic Adventure, Shenmue 2, learns 3D modelling, Maya and scripting on the job and moves into level design on The Getaway. Joins Lucasfilm to work on Star Wars 1313 (shipped not—project later canceled after years of development), shadows ILM VFX crews and George Lucas, then returns to PlayStation to found PixelOpus—a ~30‑person studio producing Entwined and the BAFTA‑nominated Concrete Genie, built around mentorship, internships and tight collaborative production.

AI-written summary · about

  1. 0:00Welcome
  2. 0:43Early passion for games
  3. 2:30QA at Sega Dreamcast
  4. 4:57Lessons from QA
  5. 7:26QA to level design
  6. 9:11Design to management
  7. 11:17LucasArts and Star Wars
  8. 13:25New studio culture
  9. 15:54Star Wars 1313 canceled
  10. 18:05Coping with cancellations
  11. 20:14Return to PlayStation
  12. 22:19Leading Pixelopus
  13. 24:25Two-way learning with emerging game developers
  14. 26:30Game education importance
  15. 28:13PlayStation’s education role
  16. 30:17Pixelopus as commercial studio
  17. 32:03Pixelopus in PlayStation family
  18. 33:26Leadership and teamwork
  19. 35:52Balancing input and deadlines
  20. 38:17Early career shapes leadership
  21. 40:45Unpredictable game dev
  22. 41:49Advice for aspiring devs
  23. 43:34Closing thoughts
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