~/talk

Pick Your Video Game Localisation Targets and Hit That Bullseye

Talkat Develop:Brighton Digital 2020 · 2020-11-02..11-04· [data-visualization]
links:none on file
slides:none on file

Games sell more when localized, and numbers prove it: there are about 1.5–2 billion English speakers versus 2.5 billion gamers, China is the second-largest market and Germany and China drive strong revenue, and a simple A/B bucket test shows adding French lifts sales five‑fold while Swedish has no effect. The recommended toolkit is MAU/DAU tracking, per‑country sales and language‑choice metrics, plus the classic return on localization investment calculation to decide which languages pay back and when.

AI-written summary · about

  1. 0:00Start
  2. 11:20Game Sales
  3. 12:28Return on Investment
  4. 14:23Language preference
  5. 15:24A/B Comparison
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.