Game Design War Stories: Tales from the Trenches
summary
A sequence of concrete studio war stories: a surprise BAFTA win for Dishonored, an E3 reveal where silence turns into roaring applause for Deathloop, and ten years of moving between Lyon and Austin while shaping Arcane’s design DNA. Practical lessons land hard — you belong and learn to rest as career essentials — and design specifics recur: improvisational systems, a studio overlap of nine shared tenets, inspiration drawn from the nemesis system, and the tiny late tweak that flips a mediocre build into something great.
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chapters (6)
- 0:00Start
- 4:37Sashka Duvall
- 8:41Learn To Rest
- 16:48Bafta for Dishonored
- 23:21Game Awards
- 36:30How Do I Keep Motivated
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