~/talk

Audio Director Lydia Andrew: Behind the Scenes

Talkat Develop:Brighton Digital 2020 · 2020-11-02..11-04· [game-development]
links:none on file
slides:none on file

Develops a new recording pipeline to handle branching dialogue and stops the usual confusion in take intention, records location ambiences in Greece to create reference layers, and implements unlockable boat songs in ancient Greek (written in English then translated) to add narrative depth. Scales teams from 3 to 26+, iterates tools and pipelines to meet a massive open world, relies on Wwise-style hierarchies and continuous in-engine mixing, and balances authenticity against emotional storytelling throughout.

AI-written summary · about

  1. 0:00Introduction and context
  2. 2:21Defining great game audio
  3. 5:48Starting a new project
  4. 8:41The role of an audio lead
  5. 12:06Building an effective team
  6. 14:32Authenticity in sound design
  7. 19:16Technology and creativity
  8. 22:58Creative sound opportunities
  9. 27:44The mixing process
  10. 29:27The future of game audio
  11. 33:02Personal philosophy and closing
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