Spoken vs written dialogue: finding the best voice for your characters
summary
Chooses between voiced and written dialogue by listing concrete tradeoffs: budget and platform habits, pacing controlled by actors versus players, and accessibility choices around subtitles vs closed captions including verbatim ums. Gives concrete examples: Alt Frequencies (audio-only) required exact captions for the visually impaired, the Criminal Minds mobile game keeps text only, and a fan-made voiced version of Hearts Medicine shows how actor pacing makes original lines feel wrong. Recommends table reads, subtitle guidelines, and testing jokes in text.
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chapters (12)
- 0:00Intro
- 0:47Who am I
- 3:17Making a choice
- 9:07Spoken vs written dialogue
- 11:08Characterization
- 14:35Questions
- 15:17Accents
- 20:35Pacing
- 28:24Tutorials
- 31:46Working with actors
- 35:51Voice and written text
- 39:44Tips and tricks
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