~/talk

Spoken vs written dialogue: finding the best voice for your characters

Talkat GCAP 2020 · 2020-10-05..10-07· [game-development, ux-and-product-design]
links:none on file
slides:none on file

Chooses between voiced and written dialogue by listing concrete tradeoffs: budget and platform habits, pacing controlled by actors versus players, and accessibility choices around subtitles vs closed captions including verbatim ums. Gives concrete examples: Alt Frequencies (audio-only) required exact captions for the visually impaired, the Criminal Minds mobile game keeps text only, and a fan-made voiced version of Hearts Medicine shows how actor pacing makes original lines feel wrong. Recommends table reads, subtitle guidelines, and testing jokes in text.

AI-written summary · about

  1. 0:00Intro
  2. 0:47Who am I
  3. 3:17Making a choice
  4. 9:07Spoken vs written dialogue
  5. 11:08Characterization
  6. 14:35Questions
  7. 15:17Accents
  8. 20:35Pacing
  9. 28:24Tutorials
  10. 31:46Working with actors
  11. 35:51Voice and written text
  12. 39:44Tips and tricks
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