64 Ways of Being: Making a city-wide AR game about Melbourne
summary
A free-to-play AR app turns Melbourne into 64 AR encounters mapped across laneways, parks and plazas; it combines live art, public art and game design with Millipede and a live-arts collective, uses audio-based guided narrative plus spatial sound, AR portals, character-following and movement-driven “sandpit” templates, and prototypes three encounter types on-site. Development uses templates to scale to 64, includes Indigenous cultural consultation and five council partners, completed summer playtests and schedules pre-launch field testing October 26, 2020.
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chapters (22)
- 0:00Intro
- 0:1564 Ways of Being Making a city-wide AR game about Melbourne
- 3:11What is urban play?
- 3:33urban play + AR
- 6:57Balancing screen time and urban exploration.
- 7:20WTF is this?
- 14:11Creative, linguistic, cultural, social and urban diversity.
- 14:41making a chimera: public art + live art + game design = ???
- 18:06PLACE Common point of connection is experiences of place.
- 20:25It's a platform for experiences of place.
- 20:37a walking simulator where you are actually walking...
- 20:52STORY Shifting player's perspective on place.
- 26:14Seeing Melbourne through new eyes.
- 26:33cultural consultation
- 31:10Connecting indigenous ways of knowing with environmental history.
- 31:35FOLLOW ME Leading players into ways of being.
- 34:05Exploring a wider emotional bandwidth within urban play.
- 34:22code, portal, entity, flow
- 34:33GAME DEV Inclusive process balancing design, technology and dramaturgy.
- 41:53Finding shared language by playing together on location.
- 42:11playtesting in a pandemic
- 45:03Curating and mapping the player's journey by reframing the world.
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