Visual and audio alternatives in video games
summary
Prototype action RPG Robin Tech showcases concrete accessibility choices and working features: adjustable dialog timing, subtitle visibility, background opacity and outlines, large/localizable text (English/Italian) and Atkinson Hyperlegible font; color‑blind filters with severity slider (including deuteranopia/protanopia/tritanopia and achromatopsia), Windows contrast checks; adaptive HUD that expands in combat, lock‑on auto lock on toggle, separate invert axes, camera sensitivity, motion blur and bloom off switches, cutscene skip/pause, remappable controls and sprint toggle, per‑channel audio sliders and spatialized attenuation so music, SFX and voice change appropriately during fights — all demonstrated working in gameplay clips.
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chapters (17)
- 0:00Introduction
- 1:06Game overview
- 2:53Text subtitles design
- 8:18Tooltips and prompts
- 9:25Color blindness modes
- 13:08Color contrast tools
- 13:51HUD status changes
- 16:06Visual reinforcement icons
- 20:12Camera motion blur
- 23:11Bloom and lighting
- 24:13Video skip options
- 26:04Graphics safety
- 27:13Audio alternatives
- 29:463D spatialization
- 31:36Music feedback
- 32:46Inclusive design summary
- 34:52Q&A
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