~/talk

Visual and audio alternatives in video games

Talkat Inclusive Design 24 2024 · on Thursday, 2024-09-12· [accessibility, game-development]
slides:none on file

Prototype action RPG Robin Tech showcases concrete accessibility choices and working features: adjustable dialog timing, subtitle visibility, background opacity and outlines, large/localizable text (English/Italian) and Atkinson Hyperlegible font; color‑blind filters with severity slider (including deuteranopia/protanopia/tritanopia and achromatopsia), Windows contrast checks; adaptive HUD that expands in combat, lock‑on auto lock on toggle, separate invert axes, camera sensitivity, motion blur and bloom off switches, cutscene skip/pause, remappable controls and sprint toggle, per‑channel audio sliders and spatialized attenuation so music, SFX and voice change appropriately during fights — all demonstrated working in gameplay clips.

AI-written summary · about

  1. 0:00Introduction
  2. 1:06Game overview
  3. 2:53Text subtitles design
  4. 8:18Tooltips and prompts
  5. 9:25Color blindness modes
  6. 13:08Color contrast tools
  7. 13:51HUD status changes
  8. 16:06Visual reinforcement icons
  9. 20:12Camera motion blur
  10. 23:11Bloom and lighting
  11. 24:13Video skip options
  12. 26:04Graphics safety
  13. 27:13Audio alternatives
  14. 29:463D spatialization
  15. 31:36Music feedback
  16. 32:46Inclusive design summary
  17. 34:52Q&A
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