~/talk

Making a friendly game for players with disabilities

Talkat Games Gathering 2018 · 2018-12-08..12-09· [accessibility, game-development]
links:none on file
slides:none on file

Concrete guidelines and examples for accessible games: use subtitles at least 46 px for 1080p, limit lines to ~40–42 characters, add 100–200 ms gaps and ~2–2.5 s reading time per subtitle (longer for children), break text at natural pauses, and animate subtitle swaps; provide font shadow or a dark letterbox behind text. Test color vision with tools like Color Oracle or Sim Daltonism and add colorblind presets. Provide remappable inputs, mouse‑only/keyboard‑only modes, sensitivity tuning, slow‑motion or hold‑to‑open alternatives, and visual sound indicators (phone icon example, talking door implemented and effective).

AI-written summary · about

  1. 0:00Subtitle importance
  2. 2:27Subtitle best practices
  3. 5:25Sound and visual cues
  4. 9:43Color blindness testing
  5. 12:43UI accessibility
  6. 15:14Motor impairment support
  7. 18:08Windowed mode controls
  8. 19:34Color blindness settings
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