~/talk

Audio Director Ben Minto: From Battlefield to Star Wars

Talkat Develop:Brighton Digital 2020 · 2020-11-02..11-04· [game-development]
name:Ben Minto
links:none on file
slides:none on file

Moves from raw examples to engineered drama: uses granular edits from Need for Speed and Frostbite implementation to prioritise performance trumps fidelity, adding mythic layers (door kicks that occasionally include a bottle, accordion, even a dolphin) rather than perfect realism. Runs fast feedback lists, weekly “tweaky Friday” studio playtests, and a day-to-day mix culture that starts with the holy trinity (ambience, footsteps, weapon). Relies on an in-house HDR mixing system (and earlier dynamic snapshots) to cull voices (typical target ~20–30 patches), while tackling occlusion, CPU limits and future ray-traced/AI tools.

AI-written summary · about

  1. 0:00Intro
  2. 1:00Dealing with the pandemic
  3. 2:15Will studios return to work
  4. 4:30Embrace the dirt
  5. 10:30Working with the team
  6. 15:00Tweaky Friday
  7. 16:10Collaboration
  8. 18:05Mixing
  9. 21:55Challenges
  10. 25:45Conclusion
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