SoundTrek: A Virtual Reality Audio Perspective-Switching Game
summary
Built a VR prototype where players switch auditory perspective between a first-person listener and a third-person avatar to navigate levels, with obstacles and the goal emitting constant sounds that become invisible as difficulty rises. Implemented binaural spatialization and near-field cues so obstacles are heard in detail from the avatar position while the goal is easier to localize from the player position. Prototype runs in VR, players in the demo complete levels, confirming the mechanic supports navigation without visuals. first- vs third-person spatialized audio near-field audio cues
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