~/talk

Culture Clash: When Deceptive Design Meets Diverse Player Expectations

Talkat CHI PLAY 2024 · 2024-10-14..10-17· [game-development, diversity-and-inclusion]
links:none on file
links:none on file
links:none on file
links:none on file
slides:none on file

Paper claims deceptive design drives impulsive purchases, longer sessions, and emotional dissonance and argues cultural cues can amplify that effect. Uses a Genshin Impact case study: festival-timed releases, Moonchase Festival and Spring Festival character "Gaming" wearing a lion dance costume, and gacha monetization mechanics that incentivize repeat spending. Presents qualitative analysis and proposes three research directions: which cultural attributes facilitate deception, how they change player impact, and implications for VR/AI immersive systems.

AI-written summary · about

~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.