~/talk

Culture is Not a Game, But Created Like one!

slides:none on file

Claims that culture is built like a game: successful titles (Beyond Two Souls, Heavy Rain, Final Fantasy) share a relatable character and a clear conflict, and those mechanics map to workplace change. Concrete tactics: run a cultural assessment, stop delegating ownership, hire for fit via scenario-based interviews, recruit beyond typical channels (middle schools, community colleges) and advertise on the ground with story. Leadership takes short measurable goals; HR fixes screening automation that excludes qualified marginalized candidates.

AI-written summary · about

  1. 0:00Introduction
  2. 1:02Voluntary vs forced change
  3. 3:51Adapting to change
  4. 7:06Culture like a game
  5. 8:54Great stories in games and companies
  6. 12:21Five keys to diversity
  7. 18:20Ownership beyond hiring
  8. 20:06Start with yourself
  9. 21:32Q&A: Cultural fit
  10. 24:04Q&A: Instigating change
  11. 26:29Q&A: Resistance to hiring
  12. 28:17Closing remarks
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