That’s the way I (dis-)like it! – Effect of Gamer Types and Competitiveness in VR Exergaming
summary
A controlled study with 38 participants builds a hands‑free VR cycling exergame with three conditions: solo, ghost self‑competition, and an AI opponent, and uses adapted questionnaires SOQ-G and SOQ-S plus HEXAD gamer types. Results show competitiveness differs by domain, with gaming competitiveness predicting intrinsic motivation better than sports competitiveness, and the Achiever HEXAD type most strongly correlating with motivation. Physical performance shows few links to personality, but many meaningful competitiveness–motivation correlations emerge.
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