Facilitative Agents with Deliberate Handicaps in Traditional Competitive Games for Improved Playa...
summary
A VR recreation of Daruma‑san ga koronda pits a moving player (arm swings to move, both hands forward to jump) against a disturbing player who places a banana-shaped obstacle or only blue‑smoke faint actions; a Wizard of Oz facilitative agent injects deliberate handicaps tied to game dynamics. Pairs play for score and time to clear while questionnaires measure social engagement; participants report generally positive experiences, with different response distributions across agent and baseline conditions.
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