How Boardgame Players Imagine Interacting With Technology
summary
31 hobbyist players generate 242 design ideas that get coded into 42 categories and 11 high-level groups, producing a taxonomy of inputs, processing, and outputs and a 35-card Analogue-Digital Hybrid Ideation Deck organized into 4 groups. Concrete ideas include temperature-changing pawns, magnets that pull pieces apart to simulate explosions, time-based decay of buildings, dice that record rolls to prevent cheating, and a robot taught via reinforcement learning.
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