Like It or Not: Exploring the Impact of (Dis)liked Background Music on Player Behavior and Experi...
summary
Lab study uses a web Tetris prototype with self-selected songs and three conditions (no music, liked, disliked), each played twice by N=31 participants, measuring scores, directional key-press rate, PXI subscales and IMI enjoyment. Scores show no significant change, while liked increased engagement (higher key-press rate), boosted reported mastery and enjoyment, and disliked reduced immersion. Study notes limited power and self-selected tracks as sources of variability and calls for larger, controlled playlist replications.
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