Dynamic Manipulation of Player Performance with Music Tempo in Tetris
summary
Researchers build Sonotris and DynaTris in Unity with Wwise and run experiments showing music tempo can push player performance up or down. They test with 44 players, >230 Tetris games then validate with 19 players, 50 games, measuring lines per time and a derived acceleration metric. A switch from a staircase to gradual tempo hinders when tempo is synchronous and helps when asynchronous. Dynamic triggering of tempo changes reliably produces hindering or helping effects, though physiological cause remains unexplained.
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chapters (7)
- 0:00Start
- 1:24assess the effects of tempo
- 2:40synchronize the music with the gameplay of tetris
- 3:07collected data from 44 cadets from the french military academy
- 3:53analyzed the performance of the players by considering the number of completed lines
- 6:31maintain a constant level of challenge
- 8:45consider the acceleration differentials in the different phases of the game
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