~/talk

Dynamic Manipulation of Player Performance with Music Tempo in Tetris

Talkat IUI 2021 · 2021-04-13..04-17· [game-development, web-performance]
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Researchers build Sonotris and DynaTris in Unity with Wwise and run experiments showing music tempo can push player performance up or down. They test with 44 players, >230 Tetris games then validate with 19 players, 50 games, measuring lines per time and a derived acceleration metric. A switch from a staircase to gradual tempo hinders when tempo is synchronous and helps when asynchronous. Dynamic triggering of tempo changes reliably produces hindering or helping effects, though physiological cause remains unexplained.

AI-written summary · about

  1. 0:00Start
  2. 1:24assess the effects of tempo
  3. 2:40synchronize the music with the gameplay of tetris
  4. 3:07collected data from 44 cadets from the french military academy
  5. 3:53analyzed the performance of the players by considering the number of completed lines
  6. 6:31maintain a constant level of challenge
  7. 8:45consider the acceleration differentials in the different phases of the game
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