The Design and Development of a Game to Study Backdoor Poisoning Attacks: The Backdoor Game
summary
A browser game implements activation clustering to let players probe poisoned image classifiers, upload candidate backdoor images, and test triggers. Developers run eight semi‑structured interviews and a Mechanical Turk deployment with N=68 where 66% win, 191 guesses produce 39 correct photos and an average of seven peeks. The team moves a 3D cluster view to 2D for usability, documents cheating versus original submissions, and shows the platform both collects diverse backdoor objects and measures trigger effectiveness.
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