The Ludic Potentials of Player Data
summary
Argues that diegetic player data — not just telemetry for analytics but live, stored, and visible player traces — can become playable content, enabling things like decision and training support, large-scale match summaries as in-world artifacts, and new mechanics that increase agency, believability, replayability, and social interplay. Proposes concrete research questions about which metrics suffice, how much history is needed, storage and representation formats, measurable effects on behavior, and privacy and legal constraints.
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