Suspecting Sarcasm: How League of Legends Players Dismiss Positive Communication in Toxic Environ...
summary
959 players are randomly shown 10 positive or 10 negative chat screenshots and asked to rate representativeness and explain their reactions. Players rate toxic logs far more representative, with 109 normalizing toxicity versus 7 normalizing positivity, 336 acknowledging negativity versus 117 acknowledging positivity, and 33 explicitly downplaying positive messages as rare or sarcastic. Coping is dominated by muting chat, which shields players from toxicity but also prevents exposure to genuine positive interactions.
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