Struggling to Detect Struggle in Students Playing a Science Exploration Game
summary
Built a real-time struggle detector for the learning game Wake: Tales from the Aqualab using interaction logs, four engineered feature sets aggregated at the task level, and nine classification algorithms. Ground truth comes from human-labeled text-replay clips (Struggle / Not Struggle / Bad Clip). Naive Bayes performs best under student-level five-fold cross-validation with AUC = 0.635; SHAP explains feature importance. Work flags modest accuracy, definition ambiguity, and potential algorithmic bias as next targets.
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