Lux: A Game to Promote Good Lighting Practices among the General Public
summary
A playable student prototype teaches specific actions: orient lights downward and replace blue with orange to reduce wildlife disorientation. The build is a short exploratory game set in a forest where players rotate lamps and swap bulbs, with concrete feedback (an owl regains navigation, a moth is saved) showing immediate ecological effects. The paper claims behavior change via gameplay and presents a working demo and video playthrough as evidence for learning and engagement.
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