~/talk

A Quest?!: The Secret Life of Gameworld Punctuation

Talkat CHI PLAY 2023 · 2023-10-10..10-13· [game-development, ux-and-product-design]
links:none on file
links:none on file
links:none on file
slides:none on file

Paper documents seven distinct findings about how ! and ? function in gameworlds, using corpus analysis and historical examples. Specific uses include Minesweeper question mark as player-placed map annotation, Metal Gear Solid’s AI ? then ! alert sequence, Diablo/Etrian Odyssey quest markers, Dwarf Fortress state-change flags, Dead Cells quick-time exclamation prompts, and Magic: The Gathering Arena validation errors. Claim: punctuation acts as compact signals for curiosity, objecthood, state change, player prompts, or input validation and merits further design work.

AI-written summary · about

~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.