The Consistency of Gamification User Types: A Study on the Change of Preferences over Time
summary
A two-phase online survey with a pilot, attention check, and an extra teen dataset collects 118 valid responses and repeats measures after six months. Results show 72% change over six months, with gamers and weekly players shifting less. Analysis finds Achievers least stable, Players most stable among Hexad types, philanthropists stay stable within intrinsic motives, and several cross-scale predictions emerge (e.g., achiever → higher free-spirit later, philanthropist → higher socializer). Recommendations: dynamic, context-aware profile modeling.
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