A Deep Look Inside Games: GameSDK and Unity Adaptive Performance
summary
Adaptive Performance integrates GameSDK into Unity, exposing thermal warnings (0–7 normalized), a temperature trend, GPU frame-time and power controls so apps can cap CPU/GPU and react before throttling. Megacity demo pushes 8 million triangles, 6M entities, 100k audio sources and 2,000 AI cars to stress devices. CPU/GPU caps are adjustable (CPU level 0–6, GPU level 0–4), enabling sustained 30 fps (often 28–30), a reported 7% median FPS uplift (54 → 58), lower max temperature and steadier frequencies.
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chapters (5)
- 0:00Introduction and overview
- 9:46GameSDK thermal throttling
- 21:13Adaptive Performance basics
- 31:27Adaptive Performance in Call of Duty Mobile
- 37:02Summary and resources
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