Leveraging Games to Foster Empathy toward Refugees
summary
Analyzes player reviews of five refugee-narrative games (examples: My love; We the Refugees; Ticket to Europe; Path Out; My Llife as a Refugee) and claims decision-making with consequences and branching narratives most consistently evoke empathy. Review coding finds cognitive empathy, affective empathy and compassion frequently reported but also recurring contrast empathy and instances of racist backlash. Methods are qualitative content analysis of reviews; next step is a user study with refugees and residents to test effects.
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