Playful Resilience: Empowering Recovery through Autobiographical Game-Based Storytelling in the O...
summary
Community-engaged game jams recruit 21 adults across three events in Brantford and Hamilton to make autobiographical games with Scratch, Twine, Bitsy; participants produce five Twine and six Scratch prototypes across jams, using maze metaphors, environmental decision branches and compact playable mementos. Results show games elicit narrative sense-making, build resilience, invoke morality/religion themes and reduced social isolation, while authors note no clinical efficacy claims and logistical challenges running jams with vulnerable populations.
AI-written summary · about
related talks
18mFostering Diversity with Games and Events
14mMicrotalk - Finding Strength in the Struggle: On Creating a Social Impact Game
33mHow can Gaming Help in Times of COVID-19?
51mMaking Games For Real
06mA Serious Game for Promoting Positive Attitudes Towards Nursing Homes Among Youth
30mDesigning a Mixed Reality Game Experience to foster Social Initiation in Children with Autism
19mLeveling up to Remission - A Clinical Study of Playing Toward Your Strength
19mGame Jam Culture at the Workplace
