From Imagination to Innovation: Using Participatory Design Fiction to Envision the Future of Acce...
summary
Two-phase study interviews 11 players with upper-limb motor disabilities then runs a smaller participatory workshop to ideate wearable controllers, analyzed with reflexive thematic analysis and dialogic performance analysis. Results produce a diegetic tech‑review video prototype showing a modular, body‑spreading wearable that maps gestures to game actions, claims increased immersion and Xbox Adaptive compatibility, and reports the persona method helps participants speak about needs and yields concrete design implications.
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