Designing Interactions beyond Conscious Control: A New Model for Wearable Interfaces
summary
Proposes a five‑level model that locates interfaces on conscious, preconscious and metasomatic pathways and claims body signals can alter emotion and cognition without demanding attention. Builds two devices: MoveU uses galvanic vestibular stimulation to bias perceived motion and aims to reduce VR cybersickness while boosting presence, and Frisson uses localized thermal patterns to trigger aesthetic chills and associated emotion. Reports iterative design and user studies and surfaces concrete design and ethical controls for programmable, opt‑in body‑to‑mind interfaces.
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