Weirding Haptics: In-Situ Prototyping of Vibrotactile Feedback in Virtual Reality through ...
summary
A VR design tool converts recorded vocalizations into controller vibrations and supports four inferred spatio-temporal mappings: instantaneous, continuous, speed-adaptive, and positional, plus real-time fine-tuning modifiers for amplitude, randomness and contrast. A pilot study (N = 9) derives those mappings and modifier needs; a validation with novice hapticians (N = 8) shows participants can vocalize and refine tactile designs to match intentions. Examples include Schwung, Schwung, Schwung for swipes and Thunk, Thunk, Thunk for discrete impacts.
AI-written summary · about
related talks
43mDesigning for Hands, Gestures, and VR
20mHaptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality ...
09mTangibleData: Interactive Data Visualization with Mid-Air Haptics
19mHaptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences
08mFlyables: Haptic Input Devices for Virtual Reality using Quadcopters
05mHaptic PIVOT: On-Demand Handhelds in VR
21mEnabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory ...
21mNormalTouch and TextureTouch: High-fidelity 3D Haptic Shape Rendering on Handheld Virtual ...
