Game Illusionization: A Workflow for Applying Optical Illusions to Video Games
summary
A five-stage workflow guides designers to pick a game object, find a match in a 163-illusion tag database, choose an illusion mechanic, integrate the effect with provided tools, and optionally reveal it. The project ships 6 Unity editors for rapid prototyping, implements six paired games (with and without illusions), and runs a 12-participant user study plus evaluations with 6 designers (3 completing two-week developments) showing faster prototyping and new gameplay affordances.
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