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Game Illusionization: A Workflow for Applying Optical Illusions to Video Games

Talkat UIST 2021 · 2021-10-10..10-14· [game-development, creative-coding]
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A five-stage workflow guides designers to pick a game object, find a match in a 163-illusion tag database, choose an illusion mechanic, integrate the effect with provided tools, and optionally reveal it. The project ships 6 Unity editors for rapid prototyping, implements six paired games (with and without illusions), and runs a 12-participant user study plus evaluations with 6 designers (3 completing two-week developments) showing faster prototyping and new gameplay affordances.

AI-written summary · about

  1. 0:00Introduction
  2. 0:34Example
  3. 0:59Why
  4. 1:37The Workflow
  5. 3:40Applying Illusions
  6. 7:57Interview
  7. 8:33Conclusion
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